Season Starts: April 3, 2006
Season Ends: May 4, 2006
Rosters Due: March 29, 2006

Captains Meeting : March 30, 2006

- Rules and Regulations -

  1. Each game is either 7 innings or one hour, which ever occurs first, unless one team is leading by 15 runs after the 4th inning or 10 runs after the 5th.
  2. An Air-Horn will signal the beginning of the hour at which time the game shall start. A second horn will signal forfeit time. A third horn will signal the end of the hour.
  3. When the third horn is heard, teams shall finish playing that inning (unless it is the bottom of the inning and the home team is ahead then the game shall end.)
  4. Games that end in a tie during regular season shall be recorded as such. Extra innings shall only be played if time allows.
    • Teams are allowed a maximum ten (10) minute late grace period.
    • Games in which one team is late: A legal team signed in and ready to play at the scheduled starting time will be awarded the choice (home or away) and two (2) runs.
    • If both teams are late there will be NO late points awarded to either team.

Teams and Players

  1. A minimum of 8 players is needed to begin a game. There shall be unlimited substitution. That is, everyone present may bat but only ten players may be on the field for defense. Players may sub for one another at anytime.
  2. Each team shall provide the Umpire with a batting order prior to the start of the game. Please note that all players must bat in that order, as it may not be altered once the game commences.
  3. If additional players arrive after the game begins, these players may be placed at the end of the batting order.
  4. Each team must provide a scorekeeper when one is not scheduled. The Umpire shall verify & announce the score at the conclusion of each inning. Disputes regarding the score must be brought to the Umpire's attention prior to the next inning.


  1. Teams must use the intramural game balls provided.
  2. Catchers must wear a catchers mask.
  3. Players may not wear metal cleats or use baseball bats. Any player stepping into the batter's box with either is out. If it occurs a second time, the player with the illegal equipment is ejected.
  4. A player who throws a bat is automatically out and any baserunners may NOT advance.
  5. Bats will be available to check out. Teams may use their own bat; however.
  6. No Titanium bats are allowed.
  7. Participants are encouraged to wear athletic clothing. Clothing that restricts the natural movement of the participant (i.e. blue jeans) are prohibited.

The Field

  1. The bases are 60' apart. The pitching mound is 46' from home plate. (Take one step back from the 1st-3rd base diagonal.)

The Pitch

  1. The pitching arch is between 6 and 12 feet. That is, the ball must arch at least 6' above the ground but not more than 12'.
  2. The pitcher must have at least one foot on the pitching rubber during delivery.
  3. The pitcher must show the ball to the umpire and batter before pitching. No quick pitches!
  4. If the ball is pitched illegally the umpire shall shout "illegal pitch" at which time the batter may either swing at the pitch & take the result, or not swing and take an automatic ball.
  5. There are no balks.
  6. A batter hit by a pitch does NOT advance to first base.
  7. If a batter catches a pitch a strike shall be called.
  8. The strike zone is below the front shoulder and above the back knee. A mat placed behind homeplate designates the Intramural strike zone. If a legally delivered pitch hits the mat a strike shall be called. (Base runners must touch Home Plate not the mat while base running.) A ball going through the strike zone but not hitting the mat may alos be called a strike, per the judgment of the Umpire.
  9. A game shall be declared completed if "called" after the bottom of the fourth inning (or beyond) for inclement weather.
  10. Pitchers may wave a batter to first base if they wish to walk the batter intentionally.
  11. Pitchers are allowed a maximum of three warm-up pitches in one minute between innings.
  12. If a pitch hits ANY part of homeplate it is a ball!


  1. If a player on the offensive team (fans, coaches, batter or baserunners) interferes with the fielding team making a play on the ball in either fair or foul territory, the player closest to home is out and all other baserunners must return to the base they last obtained. If the interference breaks up a potential double play, that baserunner and the baserunner closest to home are both out.
  2. If a baserunner is hit by a batted ball which has not passed a fielder other than the pitcher, the baserunner is out and all other runners must return to the base last obtained. (A baserunner hit by a batted ball while standing on the base is not out. The ball is fair and play shall continue.)
  3. Batter is out if he/she attempts to bunt or chop down on the ball.



  1. If a base dislodges, runners do not have to follow the base. They must go to the area when the base last was legally.
  2. Two runners may not occupy the same base. The runner first legally holding the base is entitled to it unless forced to advance.
  3. A runner leaving a base before the ball crossed home plate or is batted is out. (Dead ball)
  4. If a runner passes another runner, the runner is out but the ball is still in play.
  5. No runner may return to touch a missed base after a subsequent runner has scored.
  6. Awarded bases must be touched in proper order.
  7. A baserunner is out if assisted by anyone other than another baserunner.
  8. A baserunner to 1st base is out if running inside the baseline and is hit by a thrown ball.
  9. A baserunner is NOT out if he/she runs out of the baseline to avoid interference with a fielder attempting to field the ball.
  10. A baserunner is not out if hit by a batted ball that touched or went through a fielder.
  11. A baserunner is OUT if he/she does not slide and makes more than incidental contact with a fielder. If the fielder was attempting a double-play, the runner closest to home is out also.
  12. A baserunner running more than 3' outside the baseline to avoid a tag is out.
  13. There are no pinch runners. If a player is on base and cannot continue an out will be called.

Balls Out of Play

  1. If a ball is thrown or carried out of play, each runner is awarded one base from the base they possess when the ball was thrown (NOT where they were when the ball went out of play).

Infield Fly Rule

  1. If a batter pops up the ball to an infielder with runners on first and second or first, second and third with less than two outs, the batter is automatically out and runners may advance at their own risk .

Appeals and Protests

  1. Teams may appeal a runner leaving the base too soon on a tag play and a runner missing the base. The team appealing must notify the umpire and then throw the ball to the base. The umpire then signals, "Out" or "Safe."
  2. Judgement calls (out or safe, balls and strikes, fair or foul, etc.) cannot be protested. An enforcement protest must be filed before the next pitch occurs. The umpire must send for a supervisor. In the meantime, the umpire must record the score, the inning, the # outs, the count, runners' positions, who is batting on the scorecard. The supervisor will try to settle the protest on the spot. If unable to do so, the protest will be settled in the office.


Copyright © Milimax.com. All rights reserved.